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AP Physics 1 Key Terms & Vocabulary

113 essential AP Physics 1 terms, defined — aligned to the College Board CED.

A
absolute pressure
Total pressure including the atmosphere, P = P₀ + ρgh, where P₀ is surface (atmospheric) pressure and ρgh is the depth contribution.
acceleration
The rate of change of velocity, a = Δv/Δt (m/s²). A nonzero acceleration means speed OR direction is changing — an object can have zero velocity yet nonzero acceleration, like a ball at the top of a toss.
amplitude
The maximum displacement from equilibrium. In SHM it does NOT affect the period, but total energy scales with A² (E = ½kA²).
angular acceleration
The rate of change of angular velocity, α = Δω/Δt (rad/s²). It's what net torque produces, just as net force produces linear acceleration.
angular displacement
The angle through which an object rotates (θ), measured in radians for AP work. 3 full turns = 6π rad, not 1080° — plugging degrees into rotational equations silently corrupts the answer.
angular impulse
The change in angular momentum from a torque acting over time, ΔL = τΔt. The rotational version of impulse FΔt.
angular momentum
The rotational analog of linear momentum, L = Iω. A point mass moving in a straight line also has L = mvr⊥ about a point.
angular velocity
How fast something rotates, ω = Δθ/Δt (rad/s). Every point on a rigid body shares the same ω, no matter its distance from the axis.
apparent weight
The reduced weight an object seems to have in a fluid: actual weight minus the buoyant force. A scale reads mg − F_b for a submerged object.
apparent weightlessness
Astronauts feel weightless because they and their station are in free fall together — continuously falling toward Earth while moving sideways fast enough to keep missing it.
arc length
The distance traveled along a circular path, s = rθ (θ in radians). Links the rotational angle to the actual linear distance covered.
Archimedes' principle
The buoyant force equals the weight of the fluid displaced. Two objects displacing the same volume feel the same buoyant force, regardless of their own weights.
atmospheric pressure
The pressure from the column of air above you. It decreases with altitude because there's less air weighing down from above.
average velocity
Total displacement divided by total time, v_avg = Δx/Δt. It describes the whole trip, not any single instant — you can average 60 km/h yet hit 95 km/h along the way.
B
Bernoulli's equation
Conservation of energy per unit volume in a flowing fluid: P + ½ρv² + ρgy = constant — pressure energy, kinetic energy, and gravitational PE trade off.
Bernoulli's principle
Along a horizontal streamline, faster-moving fluid has LOWER pressure. It comes from energy conservation: P + ½ρv² + ρgy = constant.
buoyant force
The upward force a fluid exerts on a submerged/floating object, F_b = ρ_fluid·V_displaced·g — equal to the weight of fluid displaced, independent of the object's own weight.
C
center of mass
The single point that moves as if all of a system's mass were concentrated there. Internal forces (like a diver curling up) can't change its path — only external forces can.
centripetal acceleration
The center-pointing acceleration of circular motion, a_c = v²/r. Even at constant speed the direction keeps changing, so there's always acceleration.
centripetal force
The net inward force that keeps an object moving in a circle, F_c = mv²/r. It's not a new force — it's provided by tension, gravity, friction, or normal force pointing toward the center.
centripetal force in orbit
Gravity supplies the centripetal force that continuously bends an orbiting object's straight-line path into a circle, F = GMm/r².
coefficient of friction
The dimensionless number μ relating friction to normal force. Static μ_s is larger than kinetic μ_k, which is why it's harder to start a crate sliding than to keep it moving.
conservation of angular momentum
When net external torque is zero, total angular momentum stays constant. Pulling mass inward lowers I, so ω rises to keep L = Iω fixed.
conservation of energy
Total energy is never created or destroyed, only transferred or transformed. When a block loses mechanical energy to friction, that energy becomes heat — it isn't gone.
conservation of momentum
When the net external force on a system is zero, its total momentum stays constant. It holds in BOTH elastic and inelastic collisions, because internal forces come in canceling third-law pairs.
conservative force
A force like gravity or the spring force whose work depends only on start and end points, not the path taken. This is why gravitational PE depends only on height, no matter the route up.
continuity equation
For an incompressible fluid, volume flow rate is constant: A₁v₁ = A₂v₂. Where the pipe narrows, the fluid must speed up.
D
density
Mass per unit volume, ρ = m/V (kg/m³). Same material means same density regardless of size — it sets whether an object sinks or floats.
displacement
The straight-line change in position from start to finish, Δx (a vector). Walk 5 m north then 3 m south and your displacement is 2 m north — it can be smaller than the distance traveled.
distance
The total path length traveled (a scalar, always positive). Walk 5 m north then 3 m south and your distance is 8 m even though you end up only 2 m from start.
E
elastic collision
A collision where total kinetic energy is conserved as well as momentum. Billiard balls clicking apart with the same total KE before and after is the classic example.
elastic potential energy
Energy stored in a stretched or compressed spring, PE = ½kx². Because x is squared, tripling the stretch stores nine times the energy.
energy conservation in SHM
Total mechanical energy stays constant, continuously trading between KE and spring PE. All KE at equilibrium, all PE at the endpoints.
energy distribution in rolling
Gravitational PE splits between translation and rotation based on I/(mr²). A solid disk (smaller I) reaches the bottom faster than a hoop because more energy goes to motion.
equilibrium position
The center point of oscillation where net force is zero. Speed is maximum here and acceleration is zero.
F
floating condition
A floating object sits so the buoyant force equals its weight (F_b = mg). The submerged fraction equals the ratio of object density to fluid density.
force
A push or pull measured in newtons (N) that can change an object's motion. Forces are vectors, so direction matters and only the NET force determines acceleration.
free fall
Motion under gravity alone, with air resistance ignored. Every object accelerates downward at g ≈ 9.8 m/s² regardless of mass, so a dropped phone and textbook hit the ground together.
free-body diagram
A sketch showing every external force acting ON one object as an arrow from a single point. It includes only real forces (gravity, normal, tension, friction) — never a leftover 'force of motion' or velocity.
frequency
The number of cycles per second (f, in hertz). The reciprocal of the period: f = 1/T.
G
gauge pressure
Pressure measured relative to atmospheric, P_gauge = ρgh. Depends only on depth, fluid density, and g — not on container shape.
gravitational force
The attractive force between any two masses, F = Gm₁m₂/r². It follows an inverse-square law, so tripling the distance cuts the force to one-ninth.
gravitational potential energy
Stored energy from height in a gravity field, PE = mgh. Only CHANGES matter, so you can place the zero height wherever is convenient and still get the right answer.
H
hydrostatic pressure
Pressure in a static fluid increases with depth, P = P₀ + ρgh. At equal depth the pressure is the same regardless of container shape.
I
impulse
The change in momentum, J = FΔt (N·s). A longer collision time means a smaller force for the same momentum change — why airbags and bent knees work.
impulse-momentum theorem
The net impulse on an object equals its change in momentum, J = Δp. For constant mass it reduces to Newton's second law, since FΔt = mΔv leads to F = ma.
incompressible fluid
A fluid whose density stays essentially constant under pressure (water is treated this way). This assumption underlies continuity and Bernoulli.
inelastic collision
A collision where momentum is conserved but kinetic energy is not — some becomes heat, sound, or deformation. Most real crashes are inelastic.
inertia
An object's resistance to changes in its motion, measured by its mass. More mass means it's harder to start, stop, or turn.
inertial reference frame
A frame that is not accelerating, where Newton's laws hold true. A coin in a steadily moving car obeys them; in a hard-braking car it appears to lurch forward because that frame is accelerating.
instantaneous velocity
The velocity at one specific moment — the slope of the position-vs-time graph at that point. The tighter the time interval you measure over, the closer you get to the true instantaneous value.
isolated system
A system with no net external force, so its total momentum is conserved. Internal collisions and explosions can shuffle momentum between parts but can't change the total.
J
joule
The SI unit of energy and work, equal to one newton-meter (N·m). Work is in joules, not newtons, because it combines force WITH the distance over which it acts.
K
kinematic equations
The set of equations for constant acceleration, like v = v₀ + at, x = x₀ + v₀t + ½at², and v² = v₀² + 2aΔx. Pick the one whose variables match what you know and want — they only work when acceleration is constant.
kinetic energy
The energy of motion, KE = ½mv² (a scalar, joules). Because speed is squared, doubling the speed quadruples the kinetic energy.
kinetic friction
The friction on a sliding object, f_k = μ_k·N, opposing the motion. It depends on the normal force and surface pair, not on the contact area or speed.
L
lever arm
The perpendicular distance from the axis of rotation to the line of action of a force (the moment arm). Only the perpendicular force component creates torque.
M
mass
The amount of matter in an object (kg), which sets both its inertia and its weight. Mass doesn't change with location — only weight does.
maximum acceleration in SHM
Occurs at the endpoints (maximum displacement) where the restoring force is largest, since a = -kx/m.
maximum speed in SHM
Occurs at the equilibrium position where all energy is kinetic. It doubles when amplitude doubles, since KE scales with v².
mechanical energy
The sum of kinetic and potential energy, KE + PE. It stays constant when only conservative forces act, but friction converts some into heat.
momentum
The quantity of motion, p = mv (a vector, kg·m/s). Direction matters, so two equal-size momenta pointing opposite ways sum to zero, not double.
N
net force
The vector sum of all forces on an object, ΣF. If it's zero the object keeps constant velocity; if it's nonzero the object accelerates in that direction.
Newton's first law
An object at rest stays at rest and an object in motion stays in constant-velocity motion unless acted on by a net force. This is inertia — no force is needed to KEEP something moving, only to change its motion.
Newton's second law
Net force equals mass times acceleration, ΣF = ma. For the same net force a lighter object accelerates more, and acceleration always points in the direction of the net force.
Newton's second law for rotation
Net torque equals rotational inertia times angular acceleration, Στ = Iα. The rotational version of ΣF = ma.
Newton's third law
For every force, there's an equal and opposite force on the OTHER object — the action-reaction pair. The pair acts on different objects, so they never cancel and the system can still accelerate.
normal force
The support force a surface pushes perpendicular to itself. It is NOT always equal to mg — on an incline it's mg·cosθ, and in an accelerating elevator it changes.
O
orbital velocity
The speed needed to maintain a circular orbit, found by setting gravity equal to the centripetal force: v = √(GM/r). Smaller orbits require faster speeds.
P
parallel axis theorem
Finds rotational inertia about an axis offset from the center of mass: I′ = I_cm + Md². Spinning about any axis other than the center always increases I.
Pascal's principle
Pressure applied to a confined fluid transmits undiminished throughout it. The basis for hydraulic systems that multiply force.
perfectly inelastic collision
A collision where the objects stick together and move as one afterward. It conserves momentum and loses the maximum possible kinetic energy, like two clay lumps merging.
period
The time for one complete cycle of circular or repeating motion, T (seconds). If a point makes 2 revolutions per second, the period is 0.5 s.
period of a mass-spring system
T = 2π√(m/k). More mass lengthens the period; a stiffer spring (larger k) shortens it. Amplitude has no effect.
period of a pendulum
T = 2π√(L/g) for small angles. Depends only on length and gravity — the mass of the bob doesn't matter.
position-vs-time graph
A graph whose slope is velocity. A straight slanted line means constant velocity; a curve that steepens means the object is speeding up.
potential energy
Stored energy due to position or configuration of a system (joules). It belongs to a system, not a lone object — a single rock in deep space has no gravitational PE by itself.
power
The rate of doing work or transferring energy, P = W/t = Fv (watts). Two elevators that do the same work but in different times deliver different power — the faster one is more powerful.
pressure
Force per unit area, P = F/A (pascals). A small contact area concentrates the same force into much higher pressure.
projectile motion
Motion of an object under gravity alone after launch, with constant-velocity horizontal motion and free-fall vertical motion handled separately. A ball launched horizontally and one simply dropped hit the ground at the same time because their vertical motions are identical.
R
reference frame
The point of view from which motion is measured. A dropped phone falls straight down to you on a moving train but arcs forward to someone on the platform — both are correct for their frame.
relative velocity
An object's velocity as seen from a particular frame, found by adding or subtracting the frame's velocity. Walk 2 m/s toward the front of a 15 m/s bus and the road sees you at 17 m/s; walk toward the back and it sees 13 m/s.
restoring force
The force that always points back toward equilibrium, F = -kx. The minus sign is why the motion oscillates instead of running away.
resultant
The single vector you get by combining components, with magnitude from the Pythagorean theorem. A 3 m/s east plus 4 m/s north velocity has a resultant speed of 5 m/s.
rigid body
An object that holds its shape while rotating, so every point shares the same ω and α even though their linear speeds differ.
rolling without slipping
When the contact point doesn't slide, locking translation and rotation together: v_cm = rω. Static friction acts but does no work.
rotational equilibrium
When net torque is zero (Στ = 0), so angular velocity stays constant. Independent of translational equilibrium — a system can have one without the other.
rotational inertia
An object's resistance to angular acceleration (moment of inertia, I = Σmr²). Depends on mass AND how that mass is distributed from the axis — farther mass means harder to spin.
rotational kinematics
The rotational analogs of the linear motion equations: ω = ω₀ + αt and ω² = ω₀² + 2αθ mirror their linear counterparts with θ, ω, α replacing x, v, a.
rotational kinetic energy
The energy of a spinning object, KE_rot = ½Iω². A scalar (no direction), and it adds to translational KE for a rolling object.
rotational work
Work done by a torque, W = τΔθ (Δθ in radians). The rotational analog of W = Fd.
S
scalar
A quantity with magnitude only and no direction, like distance, speed, mass, or energy. Adding two scalars is just normal arithmetic — no signs or arrows to track.
simple harmonic motion
Oscillation driven by a restoring force proportional to displacement (F = -kx). Period is independent of amplitude.
small-angle approximation
A pendulum is only SHM at small angles, where the restoring torque is proportional to angular displacement. Large swings break the constant-period rule.
speed
How fast an object moves regardless of direction (a scalar). It is the magnitude of velocity, so it is never negative.
spring constant
The stiffness of a spring, k (N/m) — the slope of a force-vs-stretch graph. A larger k means a stiffer spring that needs more force per meter of stretch.
spring force
The restoring force of a spring, F = −kx (Hooke's law), always pointing back toward the relaxed position. Compress it and it pushes out; stretch it and it pulls in.
spring potential energy
Energy stored in a stretched or compressed spring, PE = ½kx². It grows with the SQUARE of x, so doubling the stretch stores 4× the energy.
static friction
The friction that prevents a stationary object from sliding, adjusting up to a maximum of μ_s·N. Below that max it exactly matches your push, so a 15 N push on a stuck box gives exactly 15 N of friction.
system
The object or set of objects you choose to analyze together. The choice matters: momentum is conserved only when no net EXTERNAL force acts on the system you picked.
T
tangential velocity
The linear speed of a point on a rotating body, v = rω. Points farther from the axis move faster even though ω is the same everywhere.
tension
The pulling force transmitted through a string, rope, or cable. In an ideal massless rope it's the same throughout, and two blocks joined by one string share the same tension.
torque
The rotational equivalent of force, τ = rF·sinθ (N·m). It depends on BOTH the force and the lever arm — pushing farther from the axis gives more torque.
total kinetic energy of rolling
A rolling object's energy splits two ways: KE = ½mv_cm² + ½Iω². Forgetting the spin term undercounts the energy.
V
vector
A quantity with both magnitude and direction, like displacement, velocity, acceleration, and force. You combine vectors by accounting for direction (signs in 1D, components in 2D), not by adding magnitudes.
vector components
The perpendicular (x and y) pieces a vector splits into, found with sine and cosine. Components let you handle each direction independently, which is the key to solving 2D motion.
velocity
The rate of change of position, v = Δx/Δt (a vector, m/s). The sign carries direction, so +20 m/s and −20 m/s are equal speeds moving opposite ways.
velocity-vs-time graph
A graph whose slope is acceleration and whose area under the line is displacement. A flat line means constant velocity; crossing zero means the object reverses direction.
volume flow rate
The volume of fluid passing per second, A·v (m³/s). Stays constant along a pipe for an incompressible fluid (continuity).
W
watt
The SI unit of power, equal to one joule per second. A watt rating tells you the RATE of energy delivery, not the total energy a device can supply.
weight
The gravitational force on an object, W = mg (a force, in newtons). An astronaut in orbit feels weightless yet still has gravity acting on her — she's just in free fall.
work
Energy transferred by a force over a displacement, W = Fd·cosθ (joules). A force perpendicular to the motion does zero work, which is why carrying a box across a level floor does no work on it.
work-energy theorem
The net work done on an object equals its change in kinetic energy, W_net = ΔKE. Do 50 J of net work on a resting cart and it gains 50 J of kinetic energy.

Where these terms show up

Every AP Physics 1 term below belongs to one of the units on the exam. Each unit page has sample questions that put the vocabulary to work:

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